if (background_image != NULL)
{
+ CoglHandle texture;
+
+ texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
+
+ /* If no background position is specified, then we will automatically scale
+ * the background to fit within the node allocation. But, if a background
+ * position is specified, we won't scale the background, and it could
+ * potentially leak out of bounds. To prevent that, we subtexture from the
+ * in bounds area when necessary.
+ */
+ if (node->background_position_set &&
+ (cogl_texture_get_width (texture) > width ||
+ cogl_texture_get_height (texture) > height))
+ {
+ CoglHandle subtexture;
+
+ subtexture = cogl_texture_new_from_sub_texture (texture,
+ 0, 0,
+ width - node->background_position_x,
+ height - node->background_position_y);
+ cogl_handle_unref (texture);
+
+ node->background_texture = subtexture;
+ }
+ else
+ {
+ node->background_texture = texture;
+ }
- node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
node->background_material = _st_create_texture_material (node->background_texture);
if (background_image_shadow_spec)